
Status | Full-Time |
---|---|
Name | Jih-Hsuan Tammy Lin |
tammylin@nccu.edu.tw | |
Office Tel No. | 88154 |
Job Title | Distinguished Professor |
Research Expertise |
Metaverse technology Media Psychology Well-being digital games Virtual reality Social media and marketing |
- Personal Journal
- Personal Conference
- Personal Book
- Personal Project
- Diploma
- Experience
- Personal Honor
Year | Paper Title |
---|---|
2022 | Wu, D.-Y.*;林日璇Lin, J.-H.;Bowman, N., 2022.03, 'Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising, ' Computers in Human Behavior,.(SSCI)(*為通訊作者)(本論著未刊登但已被接受), 435089 |
2022 | Bowman, N.*;Rieger, D.;林日璇Lin, J.H.T., 2022.02, 'Social video games and well-being,, ' Current Opinion in Psychology,, pp.to be published.(SSCI)(*為通訊作者), 437691 |
2021 | 林日璇Lin, J.-H.*;Hsieh, Y. H., 2021.11, 'Longitudinal social grooming transition patterns on Facebook, social capital, and well-being, ' Journal of Computer-Mediated Communication, Vol.26, No.6, pp.320-342.(SSCI)(*為通訊作者), 430601 |
2021 | 林日璇Lin, J.-H.*;Wu, D. Y., 2021.10, 'Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals, ' Frontiers in Psychology, pp.to be published.(SSCI)(*為通訊作者), 433849 |
2021 | 林日璇Lin, J.-H.*;Wu, D. Y.;Yang, J. W., 2021.10, 'Exercising with a six-pack: Examining the Proteus effect of avatar body shape and sex on self-efficacy for core-muscle exercise, self-concept of body shape, and actual physical activity, ' Frontiers in Psychology, pp.to be published.(SSCI)(*為通訊作者), 433850 |
2021 | Cook, C.;Schaafsma, J.*;Antheunis, M. J.*;Shahid, S.H.;Lin, Jih-Hsuan Tammy;Nijtmans, H. W., 2021.06, 'Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online, ' Frontiers in Psychology, Vol.12, pp.1-19.(SSCI)(*為通訊作者), 430820 |
2021 | Bowman, Nick;林日璇Lin, J.-H.;Wu, C., 2021.05, 'A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C), ' CHI: Conference on Human Factors in Computing System Proceedings,.(本論著未刊登但已被接受), 429473 |
2020 | 林日璇Lin, J.-H.*;Dai-Yun Wu, 2020.03, 'Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help, ' Journalism and Mass Communication Quarterly, Vol.97, No.1, pp.30-51.(SSCI)(*為通訊作者), 421218 |
2019 | 林日璇*;Bowman, N.;Lin, Shu-Fang;Chen, Yen-Shen, 2019.08, 'Setting the digital stage: Defining game streaming as an entertainment experience, ' Entertainment Computing, Vol.31, pp.tbd.(*為通訊作者), 422881 |
2019 | 林日璇Lin, J.-H. Tammy*, 2019.05, 'Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being, ' Journal of Computer-Mediated Communication, Vol.24, No.3, pp.90-107.(SSCI, SCOPUS)(*為通訊作者), 421734 |
2019 | Banks, J.*;Bowman, N.;Lin, J.H.;Pietschmann, D.;Wasserman, J. 所有作者共享第一作者, 2019.03, 'The common player-avatar interaction scale (cPAX): Expansion and cross language Validation, ' International Journal of Human-Computer Studies, Vol.129, pp.64-73.(SSCI, SCOPUS)(*為通訊作者), 422296 |
2019 | 林日璇*, 2019.01, 'Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment, ' The journal of information society, Vol.36, pp.39-74.(*為通訊作者), 418904 |
2018 | 林日璇*, 2018.11, 'Permanently online and permanently connected: Taiwanese university students’ attachment style, mobile phone usage, and well-being, ' Chinese Journal of Communication, pp.TBD.(SSCI, SCOPUS)(*為通訊作者), 418905 |
2018 | 林日璇Lin, J.-H.*;Wu, D.-Y.;Tao, C.-C., 2018.09, 'So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game, ' New Media and Society, Vol.20, No.9, pp.3223-3242.(SSCI)(*為通訊作者), 417613 |
2018 | Wu, D.-Y.;Lin, Jih-Hsuan林日璇, 2018.09, 'Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising, ' Communication Research Reports, Vol.Accepted, pp.in press.(SCOPUS), 419950 |
2018 | Skoric, M.*;Zhu, Q.-F.;Lin, J.-H., 2018.07, 'What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and Taiwan, ' American Behavioral Scientist, Vol.62, No.8, pp.1097-1115.(SSCI)(*為通訊作者), 417626 |
2017 | 林日璇Lin, J.-H.*, 2017.07, 'Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game, ' Computers in Human Behavior, Vol.72, pp.350-361.(SSCI)(*為通訊作者), 413503 |
2017 | 林日璇*, 2017.01, 'How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being, ' Information Society Research, Vol.32, pp.113-150.(*為通訊作者), 413504 |
2016 | 林日璇*, 2016.06, 'Differential Gains in SNSs: Effects of Active vs. Passive Facebook Political Participation on Offline Political Participation and Voting Behavior among First-time and Experienced Voters, ' Asian Journal of Communication, Vol.26, No.3, pp.278-297.(SSCI)(*為通訊作者), 409415 |
2016 | 林日璇*, 2016, 'Need for Relatedness: A self-determination approach to examining attachment styles, Facebook use, and psychological well-being, ' Asian Journal of Communication, Vol.26, No.2, pp.153-173.(SSCI)(*為通訊作者), 408773 |
2015 | Peng, W.*;Pfeiffer, K.;Winn, B.;林日璇;Suton, D., 2015.12, 'A pilot randomized, controlled trial of an active video game physical activity intervention, ' Health Psychology, Vol.34, No.Suppl, pp.1229-1239.(SSCI)(*為通訊作者), 408195 |
2015 | 林日璇*;Peng, Wei, 2015, 'The Contributions of Graphic and Enactive Realism to Enjoyment and Effort in Active Video Games, ' International Journal of Technology and Human Interaction, Vol.11, No.3, pp.1-16.(ACM)(*為通訊作者), 408073 |
2015 | 林日璇Lin, J.-H.*, 2015, 'The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample, ' CyberPsychology, Behavior, and Social Networking, Vol.18, No.3, pp.173-180.(SSCI)(*為通訊作者), 408076 |
2015 | 林日璇*, 2015, 'Just Dance: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes., ' Games for Health Journal: Research, Development, and Clinical Applications, Vol.4, No.3, pp.183-189.(SSCI, PubMed, PsychInfo)(*為通訊作者), 408075 |
2014 | 林日璇*, 2014.06, '社交媒體vs. 線上遊戲:台灣成人網路使用、媒介慣習與人際互動, ' 中華傳播學刊, Vol.25, pp.99-132.(TSSCI)(*為通訊作者), 408074 |
2013 | Peng, Wei*;Crouse, Julia;林日璇Lin, J.-H., 2013, 'Using active video games for physical activity promotion: A systematic review of the current state of research., ' Health Education and Behavior, Vol.40, No.2, pp.171-192.(SSCI)(*為通訊作者), 408070 |
2013 | 林日璇Lin, J.-H.*, 2013, 'Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes, ' Computers in Human Behavior, Vol.29, pp.535-543.(SSCI)(*為通訊作者), 408071 |
2013 | 林日璇Lin, J.-H.*, 2013, 'Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression, ' Journal of Communication, Vol.64, No.3, pp.682-702.(SSCI)(*為通訊作者), 408072 |
2012 | Peng, Wei*;林日璇Lin, J.-H.;Winn, B.;Pfeiffer, K., 2012, 'Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame., ' Media Psychology, Vol.15, No.2, pp.175-196.(SSCI)(*為通訊作者), 408068 |
2012 | 林日璇Lin, J.-H.*;Peng, Wei;Kim, M.;Kim, S.;LaRose, R., 2012, 'Social networking and adjustments among international students, ' New Media and Society, Vol.14, No.3, pp.421-440.(SSCI)(*為通訊作者), 408069 |
2011 | Peng, Wei*;Lin, J.-H.林日璇;Crouse, Julia, 2011, 'Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games, ' CyberPsychology, Behavior, and SocialNetworking, Vol.14, No.11, pp.681-688.(SSCI)(*為通訊作者), 408067 |
Year | Paper Title |
---|---|
2021 | Bowman, N.*;林日璇Lin, J.-H.;Wu, D. Y., 2021.11, 'You spin me right round: Cognitive and exertional demands in VR-based video games., ' National Communication Association, National Communication Association.(*為通訊作者) |
2021 | Bowman, N.*;林日璇Lin, J.-H.;Koban, K., 2021.10, 'Demanding on many dimensions: Validating the interactivity-as-demand measurement model for VR-based video games., ' Proceedings of the American Psychological Association Technology, Mind, and Society., American Psychological Association Technology, Mind, and Society conference.(*為通訊作者) |
2021 | Bowman, N.*;林日璇Lin, J.-H.;Wu, C., 2021.05, 'A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C), ' Computers in Human Interaction, Computers in Human Interaction.(*為通訊作者) |
2021 | 林日璇Lin, J.-H.*;Wu, D. Y., 2021.05, 'Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals,, ' International Communication Association Annual Conference, International Communication Association.(*為通訊作者) |
2020 | 林日璇*, 2020.10, 'Selective avoidance and opinion expression user types in social media during elections: Their political communication behaviors and happiness, ' TIGCR Annual Conference, 政大TIGCR.(*為通訊作者) |
2020 | 林日璇*;謝雨生, 2020.06, 'Longitudinal social grooming transition patterns on Facebook, social capital, and well-being., ' 中華傳播學會年會, 中華傳播學會.(*為通訊作者) |
2020 | Wu, D.-Y.;林日璇Lin, J.-H., 2020.05, 'I feel what you feel: Using virtual embodiment to increase emotional empathy, favorable attitude, and helping behavior, ' International Communication Association Annual Conference, ICA. |
2020 | Cook, C.*;林日璇Lin, J.-H.;Shahid, S.;Schaafsma, J.;Antheunis M., 2020.05, 'Trolls without borders: A cross-cultural examination of victim reactions to overt and covert aggression online, ' International Communication Association Annual Conference, ICA.(*為通訊作者) |
2019 | 林日璇*, 2019.05, 'Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being, ' International Communication Association Annual Conference, ICA.(*為通訊作者) |
2018 | Lin, Jih-Hsuan 林日璇*;Wu, D.-Y., 2018.05, 'Are newsgames children’s games? Examining the effects of graphic realism and issue proximity on players’ willingness to forward and donate and the underlying mechanisms, ' International Communication Association Annual Conference, ICA.(*為通訊作者) |
2018 | Wu, D.-Y.*;Lin, Jih-Hsuan林日璇, 2018.05, 'Beyond the Controllers: The Impact of Natural Mapping on the Persuasive Effects of Immersive Virtual Reality Advertising, ' International Communication Association Annual Conference, ICA.(*為通訊作者) |
2017 | Jaime Banks*;林日璇;Daniel Pitschmann;Nick Bowman, 2017.05, 'Expansion and CrossCultural Validation of the Common PlayerAvatar Interaction Scale (cPAX), ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者) |
2017 | 林日璇*;Bowman, N.;Lin, S.-F.;Chen, Y.-S., 2017.05, 'Setting the Digital Stage: Defining Game Streaming in the Scope of Game Studies, ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者) |
2017 | 林日璇*;Wu, D.-Y.;Tao, C.-C., 2017.05, 'So scary yet so fun: Unraveling a threefactor model of enjoyment of mediated fright through a virtual reality survival horror game, ' International Communication Association Annual Conference, International Communication Assoication.(*為通訊作者) |
Year | Book Title |
---|---|
2020 | 林日璇Jih-Hsuan Tammy Lin*, 2020, 'video games, virtual reality, and fear responses, ' International Encyclopedia of Media Psychology, John Wiley & Sons, pp.TBD.(*為通訊作者), 425674, 2020/01 |
2017 | 林日璇Lin, Jih-Hsuan*, 2017.03, 'Identification, International Encyclopedia of Media Effects, ' International Encyclopedia of Media Effects, John Wiley & Sons, pp.1-15.(*為通訊作者), 409188, 2017/03 |
Project Category | Year | Project Title | Participator | Job Title | Period | Unit |
---|---|---|---|---|---|---|
MOST Projects | 111 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(延攬) | LIN JIH HSUAN | Principal Investigator | 2022.03 ~ 2023.02 | Ministry of Science and Technology |
Other Projects | 111 | 111年不動產研究中心合作計畫 | LAI TSUNG-YU,LIN JIH HSUAN,TAI HSIU-HSIUNG | 2022.01 ~ 2023.12 | ||
Other Projects | 110 | 虛擬實境體感產業趨勢分析與其遊戲分級適切性研究案 | LIN JIH HSUAN | Principal Investigator | 2021.10 ~ 2021.12 | |
Other Projects | 110 | 110年不動產研究中心合作計畫 | LAI TSUNG-YU,TAI HSIU-HSIUNG,LIN JIH HSUAN | 2021.07 ~ 2022.12 | ||
Other Projects | 110 | 房仲品牌調查合作計畫 | LIN JIH HSUAN | Principal Investigator | 2021.05 ~ 2021.07 | |
MOST Projects | 110 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(延攬) | LIN JIH HSUAN | Principal Investigator | 2021.03 ~ 2022.02 | Ministry of Science and Technology |
Other Projects | 110 | 社群課程實習合作計畫 | LIN JIH HSUAN | Principal Investigator | 2021.02 ~ 2021.06 | |
MOST Projects | 109 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(4/4) | LIN JIH HSUAN | Principal Investigator | 2023.08 ~ 2024.07 | Ministry of Science and Technology |
MOST Projects | 109 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(3/4) | LIN JIH HSUAN | Principal Investigator | 2022.08 ~ 2024.07 | Ministry of Science and Technology |
MOST Projects | 109 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(2/4) | LIN JIH HSUAN | Principal Investigator | 2021.08 ~ 2024.07 | Ministry of Science and Technology |
Other Projects | 109 | 房仲品牌暨業務人員從業意願調查合作計畫 | LIN JIH HSUAN | Principal Investigator | 2020.11 ~ 2021.01 | |
MOST Projects | 109 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型 | 林日璇 | Principal Investigator | 2020.08 ~ 2024.07 | 政治大學 |
MOST Projects | 109 | 數位遊戲與虛擬實境的正向應用:建構與驗證需求投入模型(1/4) | LIN JIH HSUAN | Principal Investigator | 2020.08 ~ 2024.07 | Ministry of Science and Technology |
MOST Projects | 107 | 虛擬實境中的說服傳播:自我概念及建立習慣(3/3) | LIN JIH HSUAN | Principal Investigator | 2020.08 ~ 2020.10 | Ministry of Science and Technology |
MOST Projects | 107 | 虛擬實境中的說服傳播:自我概念及建立習慣(2/3) | LIN JIH HSUAN | Principal Investigator | 2019.08 ~ 2020.10 | Ministry of Science and Technology |
MOST Projects | 107 | 虛擬實境中的說服傳播:自我概念及建立習慣 | 林日璇 | Principal Investigator | 2018.08 ~ 2020.10 | 政治大學 |
MOST Projects | 107 | 虛擬實境中的說服傳播:自我概念及建立習慣(1/3) | LIN JIH HSUAN | Principal Investigator | 2018.08 ~ 2020.10 | Ministry of Science and Technology |
MOST Projects | 104 | 從互動性、角色認同及使用者情境建構電子遊戲理論(2/4-4/4) | 林日璇 | Principal Investigator | 2015.08 ~ 2018.07 | 政治大學 |
MOST Projects | 103 | 從互動性、角色認同及使用者情境建構電子遊戲理論(4/4) | LIN JIH HSUAN,LIN JIH HSUAN | Principal Investigator | 2017.08 ~ 2018.07 | Ministry of Science and Technology |
MOST Projects | 103 | 從互動性、角色認同及使用者情境建構電子遊戲理論(3/4) | LIN JIH HSUAN | Principal Investigator | 2016.08 ~ 2017.07 | Ministry of Science and Technology |
MOST Projects | 103 | 從互動性、角色認同及使用者情境建構電子遊戲理論(2/4) | LIN JIH HSUAN | Principal Investigator | 2015.08 ~ 2016.07 | Ministry of Science and Technology |
MOST Projects | 103 | 從互動性、角色認同及使用者情境建構電子遊戲理論(1/4) | 林日璇 | Principal Investigator | 2014.08 ~ 2015.07 | 國立交通大學 |
MOST Projects | 103 | 從互動性、角色認同及使用者情境建構電子遊戲理論(1/4) | LIN JIH HSUAN | Principal Investigator | 2014.08 ~ 2015.07 | Ministry of Science and Technology |
MOST Projects | 102 | 社群網站對於台灣政治傳播及年輕選民的影響(2/2) | 林日璇 | Principal Investigator | 2013.02 ~ 2014.07 | 國立交通大學 |
MOST Projects | 101 | 社群網站對於台灣政治傳播及年輕選民的影響(2/2) | LIN JIH HSUAN | Principal Investigator | 2013.02 ~ 2014.01 | Ministry of Science and Technology |
MOST Projects | 101 | 社群網站對於台灣政治傳播及年輕選民的影響(1/2) | LIN JIH HSUAN | Principal Investigator | 2012.02 ~ 2013.01 | Ministry of Science and Technology |
MOST Projects | 101 | 社群網站對於台灣政治傳播及年輕選民的影響(1/2) | 林日璇 | Principal Investigator | 2012.02 ~ 2013.02 | 國立交通大學 |
Country | School Name | Department | Duration |
---|---|---|---|
UNITED STATES | Michigan State University | 2007.08 ~ 2011.05 | |
Michigan State University | 2005.08 ~ 2007.05 | ||
National Chengchi University | Department of Journalism | 2001.09 ~ 2005.06 |
Experience Category | Organization Title | Department | Job Title | Duration |
---|---|---|---|---|
Current | NATIONAL CHENGCHI UNIVERSITY | 傳播學院 | 教授 | 2019.08 ~ Up to today |
Current | NATIONAL CHENGCHI UNIVERSITY | 傳播學院 | 副教授 | 2015.08 ~ 2019.08 |
Part Time | NATIONAL CHENGCHI UNIVERSITY | 國際傳播英語碩士學位學程 | 學程主任 | 2022.08 ~ 2023.07 |
Part Time | 廣告學系 | 教授 | 2019.08 ~ Up to today | |
Part Time | 國際傳播英語碩士學位學程 | 教授 | 2019.08 ~ Up to today | |
Experience | Journal of Computer-Mediated Communication (SSCI) | Associate Editor副主編 | 2021.08 ~ Up to today | |
Experience | 政治大學倫理審查委員會 IRB | 召集人 | 2021.01 ~ Up to today | |
Experience | 台灣資訊社會研究學會 | 常務理事 | 2018.11 ~ Up to today | |
Experience | International Communication Association | International Outreach Liaison | 2016.07 ~ Up to today | |
Experience | Communication Research Reports | Editorial Board | 2016.06 ~ Up to today | |
Experience | 台灣資訊社會研究學會 | 秘書長 | 2015.02 ~ 2017.02 | |
Experience | 中華傳播學刊 | 執行編輯 | 2014.10 ~ 2016.08 | |
Experience | 國立交通大學 | 副教授 | 2014.08 ~ 2015.07 | |
Experience | 台灣資訊社會研究學會 | 副秘書長 | 2013.02 ~ 2015.01 | |
Experience | 國立交通大學 | 助理教授 | 2011.08 ~ 2014.07 |
Honor Category | Year | Award Name | Awarding Unit |
---|---|---|---|
Outside School | 110 | 科技部研究獎勵 | 科技部(國科會) |
Inside School | 110 | 資深優良教師 (10年) | 國立政治大學 |
Inside School | 110 | 學術研究優良獎 | 政治大學 |
Outside School | 109 | 科技部研究獎勵 | 科技部(國科會) |
Inside School | 109 | 學術研究優良獎 | 政治大學 |
Inside School | 109 | 特聘教授 | 政治大學 |
Outside School | 108 | 科技部傑出研究獎 | 科技部(國科會) |
Outside School | 108 | 科技部研究獎勵 | 科技部(國科會) |
Inside School | 108 | 學術研究特優獎 | 政治大學 |
Outside School | 107 | 科技部研究獎勵 | 科技部(國科會) |
Inside School | 107 | 學術研究特優獎 | 政治大學 |
Inside School | 106 | 學術研究優良獎 | 政治大學 |
Outside School | 106 | Top paper award, Game studies division, ICA 2017 最佳論文獎 | Game studies Division, International Communication Association |
Outside School | 105 | 吳大猷先生紀念獎 | 科技部(國科會) |
Outside School | 104 | 優良教學獎 | 國立交通大學 |
Outside School | 103 | 科技部優秀年輕學者獎 2014-2018 | 科技部 |
Outside School | 101 | 教師組論文獎第一名及第四名(兩篇) | International Communication Association Game Studies Group |
Outside School | 100 | Dissertation Completion Fellowship博士論文完成獎學金 | Michigan State University |
Outside School | 99 | 2010 Outstanding Student Researcher Award 傑出學生研究獎 | Department of Telecommunication, Information Studies, and Media, Michigan State University |
Outside School | 99 | 最佳學生組論文獎 | National Communication Association Human Communication and Technology Division |
Outside School | 99 | 2010 MSU CAS Summer Research Excellence Fellowship 密西根州立大學暑期研究優秀獎 | Michigan State University |
Outside School | 99 | 2010 Top Oral Presentation Award 最佳論文簡報獎 | The Second Annual Graduate Academic Conference, Michigan State University |
Outside School | 98 | 2009 MSU CAS Summer Research Excellence Fellowship密西根州立大學暑期研究優秀獎 | Michigan State University |